It’s foreseeable everyone would make mistakes at bd-crafting stage, or with needs to make adjustion while being stroke with new ideas. Eventually all these type of games would be very time-consuming at every aspect, so you should consider convenience and efficiency in all-ways for your gamers.Īgain what’s the point of doing so? To forcefully extend our time in the game at the cost of our passion to explore? What might turn out is in order to save our own time and skip mistakes, everyone would choose to cut short by copying someone else’s BD rather than to invest into it. We can torlerate all bugs but not disturbing setup. and same goes with mastery too, if you want to adjust a lower skill you will have to clear everything on top. It’s annoying everytime you try to adjust a skill but have to start again from lvl 1. My review wouldn’t be recommended until devs seriously look into the time-consuming but yet pointless way to desepcialize mastery and skills. The current system makes it too easy to “brick” an entire character just because you didn’t know what you were doing at level 8. The method of respeccing should be changed to allow fixing mistakes you made early in your build relatively affordably. Grim Dawn lets you freely spend gold to undo individual points, even from early in your build, as long as you don’t respec out of something that’s in use as a prerequisite for something else. PoE lets you spend relatively affordable amounts of respec points from quests and/or Orbs of Regret to fix small mistakes in your passive tree, including ones made at the beginning of your character’s growth. This isn’t great, because early build choices are the ones new players are most likely to make mistakes on (since they don’t know all the mechanics yet, and may or may not have settled on a build). Since the Chronomancer only allows you to respec your most recent n points, it quickly becomes cripplingly expensive or impossible to go back and fix mistakes you made early in your build.
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